What Enterprise Software Can Learn from Video Games with Sandra Kiel [MVP]
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In this episode of the M365 Show, Mirko Peters sits down with Sandra Kiel to explore a fascinating question: what can enterprise software learn from video games? Drawing on her unique background in gaming, user experience, and Microsoft technologies, Sandra explains why many business applications struggle with adoption while games keep millions of people engaged for hours.
The conversation dives into the psychology behind successful game design and how those same principles can transform workplace software. Sandra discusses concepts such as clear goals, instant feedback, progression systems, and user motivation. Rather than focusing on gamification as points and badges, she emphasizes designing experiences that make users feel confident, capable, and motivated to continue.
Mirko and Sandra examine why many enterprise tools overwhelm users with complexity and how game-inspired design patterns can improve onboarding, learning, and long-term adoption. They also discuss the growing role of AI and Microsoft Copilot, exploring how intelligent systems can guide users through complex tasks in a way that feels more natural and engaging.
The episode highlights real-world examples from Microsoft 365, Power Platform, and collaboration environments where game-thinking can drive better outcomes. Sandra shares practical insights on reducing friction, improving user experience, and creating software that people genuinely want to use instead of feeling forced to use.
Have you ever noticed how video games keep you glued to the screen? They create an experience that pulls you in and makes you want to keep playing. You can bring that same magic to enterprise software. By adopting game mechanics, you can boost user engagement and productivity.
Gamification is one way to do this. It adds fun elements like points and challenges to your training programs. Real-time analytics also play a key role. They help you understand user behavior and improve experiences on the fly.
"Bret Wardle highlights the shift from traditional gamification elements like points and badges to more engaging features such as storytelling and tailored user experiences."
Imagine transforming your software into a platform that users love to explore!

Key Takeaways
- Gamification boosts user engagement by adding fun elements like points and challenges to training programs.
- Incorporating storytelling techniques transforms mundane tasks into engaging experiences, enhancing user connection.
- High-quality visuals and audio create immersive environments, increasing user engagement and satisfaction.
- Instant feedback provides users with a sense of accomplishment, keeping them motivated and engaged.
- Simulation scenarios allow employees to practice skills in a safe environment, improving confidence and knowledge retention.
- Role-playing elements foster empathy and understanding, enhancing collaboration among team members.
- Real-time analytics help tailor software to user needs, improving overall productivity and satisfaction.
- Creating a strong team culture encourages collaboration and loyalty, making the workplace more enjoyable.
User Engagement in Enterprise Software
Immersive Experiences
Creating immersive experiences in enterprise software can significantly enhance user engagement. Just like in video games, where players are drawn into rich narratives and vibrant worlds, you can captivate users by incorporating storytelling techniques.
Storytelling Techniques
Storytelling in software can transform mundane tasks into compelling journeys. When you frame your software around a narrative, users feel more connected to their work. For instance, consider how a training module could present a scenario where employees must solve a mystery or complete a mission. This approach not only makes learning enjoyable but also encourages knowledge retention.
Visual and Audio Elements
Visuals and sound play a crucial role in creating an engaging atmosphere. High-quality graphics and immersive audio can make your software feel more like a game. Research shows that immersive experiences can increase engagement by up to 80% and improve conversion rates by 40%. Companies like Gucci and IKEA have successfully used augmented reality (AR) to create memorable interactions, demonstrating the power of visual elements in enhancing user experience.
| Application Area | Description |
|---|---|
| Workforce Training Simulations | Using VR to create realistic training environments for employees. |
| Equipment Maintenance Guidance | Providing VR assistance for maintenance tasks. |
| Manufacturing Visualization | Visualizing manufacturing processes in a virtual space. |
| Field Service Support | Utilizing VR for on-site support and troubleshooting. |
Feedback Mechanisms
Feedback mechanisms are essential for improving user performance and satisfaction. They provide users with the information they need to understand their progress and areas for improvement.
Instant Gratification
Incorporating instant feedback can lead to a more satisfying user experience. When users receive immediate responses to their actions, they feel a sense of accomplishment. This instant gratification keeps them motivated and engaged. For example, gamification elements like points and badges can reward users for completing tasks, making the learning process more enjoyable.
Progress Tracking
Progress tracking is another vital aspect of user engagement. By allowing users to see their advancement, you create a sense of achievement. Effective feedback loops help connect product development to actual user needs, preventing wasted effort on unnecessary features. Studies show that rapid adaptation to user needs through effective feedback leads to better performance and a competitive advantage.
Incorporating these elements into your enterprise software can transform the user experience. By focusing on immersive storytelling, engaging visuals, and robust feedback mechanisms, you can create a platform that not only enhances productivity but also fosters a culture of continuous learning and improvement.
Gamification in Training
Gamification can transform your training programs into engaging experiences that boost learning outcomes. By incorporating game mechanics, you can create an environment where employees are excited to learn and develop their skills. Let’s dive into how game-based learning and reward systems can enhance your corporate training.
Game-Based Learning
Game-based learning is a powerful approach that makes training more interactive and enjoyable. It encourages active participation, which leads to better retention of information.
Simulation Scenarios
Simulation scenarios allow employees to practice skills in a safe environment. For example, imagine a training program where cashiers use a game-based simulator to handle transactions. This setup helps them gain confidence and accuracy before they interact with real customers. Learning through simulations bridges the gap between theory and practice, enhancing knowledge retention significantly.
- Benefits of Simulation Scenarios:
- Employees can apply new knowledge immediately.
- They practice in a risk-free setting, reducing the chance of errors in real situations.
- Engaging narratives keep employees involved and motivated.
Role-Playing Elements
Role-playing elements add another layer of engagement to training. When employees step into different roles, they can explore various perspectives and scenarios. This method not only makes learning fun but also fosters empathy and understanding among team members.
- Key Advantages:
- Employees develop practical skills through real-world scenarios.
- They learn to navigate complex situations, enhancing their problem-solving abilities.
- Role-playing encourages collaboration and communication within teams.
Reward Systems
Reward systems are essential for motivating employees during training. They provide recognition for achievements and encourage continued participation.
Badges and Achievements
Badges and achievements serve as tangible rewards for completing tasks. Specific badges that recognize concrete accomplishments are more valuable than generic ones. When employees earn badges, they feel validated and motivated to continue their learning journey.
- Impact of Badges:
- Immediate recognition reinforces the connection between action and reward.
- This process triggers the brain's reward system, releasing dopamine and fostering positive associations with learning.
Leaderboards and Competitions
Leaderboards and competitions create a sense of urgency and excitement. By introducing competitive elements, you can motivate employees to engage more deeply with the training material.
- Benefits of Leaderboards:
- They encourage friendly competition, which can lead to improved performance.
- Organizations using gamification in training report a 50% reduction in training time alongside measurable improvements in knowledge retention and employee performance.
Here’s a quick look at some impressive results organizations have observed after implementing gamification in their training programs:
| Metric | Result |
|---|---|
| Employee Satisfaction | Up to 89% increase |
| Knowledge Retention (Sales Teams) | 25% increase |
| Training Time Reduction | 30% reduction |
| Engagement Rates | 60% higher |
| Knowledge Retention Improvement | 40% improvement |
| Enjoyment of Learning | 90% of employees prefer gamified training |

By integrating gamified learning into your employee training, you can create a more engaging and effective educational experience. This approach not only enhances motivation but also leads to better retention of knowledge and skills.
Learning from Video Games in Education
Video games in education offer a treasure trove of benefits that can enhance your corporate learning initiatives. They teach valuable skills like strategic thinking, collaboration, and problem-solving. Let’s explore how these elements can transform your enterprise software and training programs.
Strategic Thinking
Video games challenge players to think critically and strategically. You can harness these skills in your workplace to improve decision-making and problem-solving.
Problem-Solving Skills
When you engage with strategy games, you learn to analyze situations and devise solutions. This skill translates well into the corporate world. For instance, you might face a complex project where you need to evaluate different approaches. The analytical thinking developed through gaming helps you assess variables and make informed decisions.
Risk-Taking and Patience
Games often require players to take calculated risks. You learn to weigh the pros and cons, which is crucial in business. This ability to manage uncertainty can lead to better outcomes in your projects. Plus, video games teach patience. You often need to try multiple strategies before finding the right one, a lesson that can be invaluable in your professional life.
| Skill Developed | Description |
|---|---|
| Critical Thinking | Strategy games require players to make strategic decisions and plan their moves to achieve objectives. |
| Analytical Thinking | Players analyze complex situations, evaluate variables, and devise counter-strategies. |
| Decision-Making | Involves weighing pros and cons under uncertainty, assessing risks, and evaluating long-term consequences. |
| Strategic Planning | Players set goals and devise plans considering long-term implications of their actions. |
| Adaptability and Flexibility | Players must adjust strategies and make decisions in dynamic situations. |
| Creativity and Innovation | Games encourage players to think creatively and devise unique strategies to overcome challenges. |
Collaboration and Teamwork
Video games also excel at fostering collaboration and teamwork. You can apply these principles to enhance your corporate culture.
Multiplayer Dynamics
Many games require players to work together to achieve common goals. This multiplayer dynamic can be mirrored in your enterprise software. By incorporating features that promote real-time collaboration, you can enhance teamwork among employees. Companies are already seeing the benefits of these features, as they simplify file sharing and improve user experience.
Community Building
Video games create communities where players support each other. This sense of belonging can be powerful in a corporate setting. When you foster a community within your organization, you encourage communication and collaboration. Research shows that gamified learning strategies enhance motivation and engagement, making your training programs more effective.
- Video games enhance emotional regulation, helping players manage stress and frustration.
- They improve social skills like teamwork and leadership, which are essential in any workplace.
By integrating these gaming principles into your enterprise software, you can create a more engaging and effective learning environment. This approach not only boosts knowledge retention but also fosters a culture of collaboration and innovation.
Real-Time Analytics and User Feedback
In today's fast-paced world, real-time analytics can be a game changer for enterprise software. By leveraging data-driven insights, you can make informed decisions that enhance user experiences and boost productivity. Understanding user behavior is crucial. It allows you to tailor your software to meet their needs effectively.
Data-Driven Insights
User Behavior Analysis
Analyzing user behavior helps you identify patterns and preferences. This understanding can guide your software development process. Here are some key benefits of user behavior analysis:
- You can tailor software features based on user needs and preferences.
- Observing user interactions helps you spot usability issues early, allowing for timely adjustments.
- Customizing software configurations based on feedback enhances overall productivity and satisfaction.
For instance, Netflix utilizes real-time analytics to monitor the performance of over 300 million devices. This ensures a seamless experience for its 200 million members across various platforms. Such insights are invaluable for personalizing user experiences and understanding user intent.
Performance Metrics
Tracking performance metrics is essential for maintaining user engagement. Here are some critical metrics to consider:
- Page load time: Affects user experience and engagement levels.
- Error rates: High error rates can deter users and reduce engagement.
- User satisfaction: Reflects how well the software meets user needs, directly impacting engagement.
By focusing on these metrics, you can optimize your software to enhance user interaction and satisfaction.
Adaptive Learning Environments
Creating adaptive learning environments can significantly improve training outcomes. Personalization is key to keeping users engaged and motivated.
Personalized User Experiences
Real-time analytics allows you to provide personalized user experiences. When you tailor content and features to individual users, you enhance their engagement and reduce churn. This personalization directly impacts productivity. For example, organizations utilizing adaptive learning strategies have experienced a 40% faster upskilling rate and a 27% average improvement in skill mastery.
Continuous Improvement Feedback Loops
Implementing continuous improvement feedback loops is vital for ongoing success. Short feedback loops create a tight connection between actions and outcomes. Here are some best practices:
"Implementing short feedback loops is crucial—you want to establish feedback mechanisms that operate on a weekly cadence rather than monthly or yearly schedules."
By gathering feedback regularly, you can quickly observe the impact of changes and make necessary adjustments. This approach fosters a culture of continuous improvement, ensuring your software evolves alongside user needs.
Incorporating real-time analytics and user feedback into your enterprise software can lead to better training outcomes and a more engaged workforce. By focusing on data-driven insights and adaptive learning, you can create a dynamic environment that supports both employee development and organizational success.
Integrating video game principles into enterprise software can transform user engagement and productivity. Here are some key takeaways to consider:
- Regular Encouragement: Positive reinforcement keeps employees motivated.
- Quick Rewards: Immediate recognition boosts morale and engagement.
- Clear Goals: Defined objectives help everyone understand what success looks like.
- Sense of Belonging: A strong team culture fosters collaboration and loyalty.
By exploring these strategies, you can create software solutions that not only engage users but also drive performance. Embrace the power of gamification and watch your organization thrive! 🎮
FAQ
What is gamification in enterprise software?
Gamification adds game-like elements to software, making tasks more engaging. It uses points, challenges, and rewards to motivate users, similar to what you see in the video game industry.
How can storytelling enhance user engagement?
Storytelling creates a narrative around tasks, making them more relatable and enjoyable. This technique helps you connect emotionally, increasing your motivation to complete tasks.
What role does feedback play in training?
Feedback provides you with insights into your performance. It helps you understand your progress and areas for improvement, keeping you engaged and motivated throughout the training process.
How can real-time analytics improve user experience?
Real-time analytics allow you to track user behavior and preferences. This data helps tailor the software to meet your needs, enhancing your overall experience and productivity.
Why is collaboration important in enterprise software?
Collaboration fosters teamwork and communication. By incorporating multiplayer dynamics, you can work together more effectively, just like in the video game industry, where players achieve goals as a team.
What are the benefits of using simulation scenarios in training?
Simulation scenarios provide a safe space for you to practice skills. They bridge the gap between theory and real-world application, boosting your confidence and knowledge retention.
How can I implement gamification in my training programs?
Start by identifying key learning objectives. Then, integrate game mechanics like rewards, challenges, and progress tracking to create an engaging training environment that motivates employees.
What are some examples of gamification in action?
Companies like Duolingo and Kahoot! use gamification effectively. They incorporate elements like points, badges, and leaderboards to enhance learning and engagement, making the process enjoyable.
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Welcome back to another edition of the M-C65 podcast.
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Today we are diving into a topic that most organization completely underestimated.
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When it comes to AI adoption, co-pilot, CASE and digital transformation.
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Because here, the reality company spent millions on M-C65 power platform, co-pilot and custom
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applications.
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They invest in training, change management and governance, yet many of those solutions
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stril with adoption.
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Why?
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What is the problem in these technologies?
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What is the problem that nobody actually enjoys using these kind of apps?
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My guest today is Andrew Akiel, Microsoft MVP, Entrance Speaker and Community Builder,
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who brings a unique perspective into the Microsoft ecosystem.
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Senator Common-Lights years of experience in gaming, interactive experience, Microsoft
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C65, co-pilot and power platform to answer a fascinating question.
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How can we work or how can digital work become more innovative, motivating and human?
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So why comes under the show?
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Thank you very much, Melco.
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Yeah, thank you for the intro.
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I'm really happy to be here and talking about my favorite topic.
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And yes, let's start.
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Yeah, cool.
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Can you, before we dive into the topic, can you just a little bit tell about your background,
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how you found your way into the Microsoft ecosystem?
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Oh, you know my age.
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It's a little bit a big age, so old age.
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So I have really a long career, or I spend really a lot of time with implementing SAP systems.
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I think 20, 25 years at the end, I stopped all these regarding a burnout, because
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I burned out, not on technology, I burned out on organization and leadership.
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I burned out on politics and big companies regarding implementing SAP.
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So that was my big change, and I started working for a company which also has a service,
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the Microsoft ecosystem, and I got really interested in this technology, because for me, Microsoft
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was only word excel and some other tools.
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And now from this moment on, I saw a lot of interesting things about what's also inside
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this word Microsoft.
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But I struggled also in this company about leadership and about organizational things.
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So I decided to move again and to move in another direction.
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And this not a direction was self employed.
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After a short time of self employing, I found it together with Angon, Ezer, our own company,
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it was EventPunks.
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And it was during the pandemic.
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And you know this time, can you remember this time?
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Yeah.
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Yes, all offline events switched to online event.
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And what all online event did very worst was interaction in these kinds of online events
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or online workshops or whatever.
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They did the same like an offline events.
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And this doesn't work.
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Because in the virtual room, you don't have the visibility of the speakers.
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You don't have faces.
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You don't have chemicals.
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You don't have this kind of energy.
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So you have to bring this energy.
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What do you know?
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What we all know from the in person events, you have to bring this in online version.
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And this is where we started to work with Microsoft Teams.
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But what was the specific moment when you realized game design principles called solve real real real business problems?
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It was a project together with a Microsoft partner and Microsoft about bringing the.
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The 900 certifications in a game for students and for younger adults or a learner.
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And this was really one of our coolest project in the beginning.
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We developed a city, a kind of big city, a Microsoft city.
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And in this city, you, you found all 900 certifications as a kind of challenge.
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Yeah.
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It was not about learning what you learn in Microsoft learn.
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It was more about experience.
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What you have learned in a real world scenario.
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So probably we had for the P L 900.
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We had a kind of university where you have to come in and solve a lot of flow problems by.
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By using redstone and open the door for the students only who have an entry pass.
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Yeah.
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So, and that this is a kind of real world scenario, which you can also do an app platform.
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Yeah.
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And for AI the same, we figured out a lot of AI scenarios for the AI 900.
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And where you can explore the potential of AI and it is a long time ago that we did this project.
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Today, we all talk about AI at this time, AI was only one 900 certification.
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Yeah.
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And it was really a cool project to get up with Microsoft and the partner of Microsoft.
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And it was the moment where we decided, OK.
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This is really cool for learning for adoption because what we get as a feedback was from all the learners.
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And we had over 900 learners in this world.
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They all say, now I understand it really, not only on paper, not only for the certification.
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I understand what the course means.
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And this feedback drives us today to do what we do.
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And you also, I think you have a talk about, yeah, what is about team building in Minecraft.
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Yes, yes, yes, yes.
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Oh, you can do all things in Minecraft.
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Yeah, not only team building team building is one of the best things for Minecraft because you can create a safe space in Minecraft where all people can do what they like.
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And they can also work together in a team and can learn more about each other.
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So what you often have in companies is that you have teams with extra word people and introvert people.
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You have the nerds and you have the the the the Chinese and in a real world scenario, there are some kind of boards where you put all people inside.
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Chinese there, the nerds there, the introverts there and the extra words there in Minecraft, all people have the same know how it depends on can you play or not.
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And most mostly there it is like that the nerds can play better and the introverts can play better because it's their world.
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And then it comes to a change in the team understanding because the loudest people are not able to play and the silent people the introvert came and helped them.
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And then the moment drops when the louder say, oh, you have really leadership experience and you have really leadership skills how you can help me in Minecraft.
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So this was also one of the moments where I had ghosts go skin.
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Yeah, when a really extra word marketing person said to a to an internship, hey, you have really leadership skills.
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I didn't know that in the past, but now I see it.
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So this this is for bringing teams together to really understand each other talk to each other on another level.
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So so Minecraft is more working together to get your goals.
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I think normally I will say companies more like Mortal Kombat.
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Or yeah, sometimes it's like counter strike teams against another team, but you can play this also on Minecraft.
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Okay, but would that know what something interesting, I look at your session by the count and there it's one of your folks was I think nobody wants to use your ad.
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I think that's title. It's a little bit provocative.
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What do you mean by that?
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And this is a really easy way. When when we as a game developer or game designer have a look at this kind of typical apps.
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We see a screen where you have to scroll and scroll and scroll and you never see the end.
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Normally you are overwhelmed about all the fields, all the buttons, all the non directional things which you have in this typical really typical business apps.
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And from the game perspective, since the Atees, Atees, games do this much more better.
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Sometimes structure a game or a app or a UI in different parts where you always see where you are not this kind of endless scroll downs.
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You see always, this is your first step and you have to do four more.
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And if you have the first step done, then you get XP like a kind of experience points or a kind of recognition about what you have done and it feels much more better than endless screen.
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And then what always business apps.
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Yeah, struggling with is the feedback.
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You click a button.
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In the best case, you see, okay, data are saved.
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In the worst case, you see error 404.
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Yes, that's the problem. These are only two points.
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So what games really good can is giving the player feedback.
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Why games this do is this is not a mandatory app which you have to use games are fun games are for the time where you don't work.
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So games has to be or have to be a motivating UX and UI business apps are you have to use a business app as an employee.
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You have to use means not that you don't have as a designer of the app you don't have to care about the human side of the app.
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So in my opinion, if a designer of business apps putting more to focus on experience and on the human side, yeah.
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And they can steal or borrow something from the games then business apps first business apps are more motivating for using and what's much more important.
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The quality of the result of business apps will increase because when people do or use the business apps with a more motivating focus.
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Then they also will do better quality in in in the data or in in what they do in the app.
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So this is what we have experienced a lot of time that the quality is the quality of the data behind the app is always dependent on the experience in the app.
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Is this a little bit clear because it's really hard in English to explain?
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Yeah, I think I have an extra some of your your your your online speaking and there's something you say often I say I compromise it a little bit but your your companies are paying people for fighting the stuff every day.
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I think yeah, this and you explain a little bit that yeah, the UX is often not not so or the experience is for the users is not so good.
315
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And so we have this I think flow or technology side and we have the human side why companies don't care so much about their about their their human resources.
316
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Oh, I don't know.
317
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It's first of all when when you talk to when we talk to potential customers in the in the more business like area.
318
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There's always the first question.
319
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Oh, our employees are not gamers.
320
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Yeah, so this is the first fail because it's not about making an app game is yeah or making an app childish.
321
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It's more about there are mechanics mechanics from the games which you can implement in a normal business app without any kind of game is or childish.
322
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Yeah, so it's only the structure of how you think about the process.
323
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Yeah, when the process is really a step by step process then do it as a step by step process.
324
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Yeah, not as an endless screen.
325
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Yeah, when you have in mind that the most button is the refresh button then focus on these refresh button instead of five other buttons.
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So make it more obvious for the users what you want to achieve and for that we have in the business area we have to build user stories or not user stories user journeys.
327
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Yeah, when we when we develop games we always first what we do is we develop a gamer journey.
328
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The gamer starts the gamer do that then that happens then that happens then the gamer do that then and happy then happen to have it.
329
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Normally we also do this in business but not from the UX perspective.
330
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Yeah, not from the experience of the human behind the machine.
331
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We are always thinking in processes and we have to think in in a journey and if you think in a journey then the developers of apps will see where people cut off.
332
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Yeah, because if they think in a human journey journey then they see always said I would not do this step.
333
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And if designers of business process I think in this way then the UX will came immediately yeah the good UX will came immediately and then the next step is the UI.
334
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Yeah, the UX is how the users feel during the process and the UI is what you see and what you're motivating in the episode and both is in the right place.
335
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And then you have the third thing and this is the accessibility because 20% of us are struggling with a lot of things about accessibility.
336
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So this is the third thing and these three parts UI UX accessibility you will always find in games.
337
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So we have to analyze what games really do to catch people yeah and we have to borrow these principles for business apps and then nobody will always people want to play your app because it's a fun app it's a motivating app and they see the purpose behind.
338
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Yeah and this is really important see the purpose behind the work for example should really really good example is the shift app shift app means you have to track your time every day yeah and we all know all know we have to to track our time every day or.
339
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And if you forget something or if you forget to check out break or check in the break then the data is worst yeah and I know it from our company we are only 10 people and we have to shift app and we have always at the end of the month menu a month menu work yeah.
340
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So we think about to develop our own shift app now which is more gamified which is more motivating which has a journey yeah so that people when they go to a break for the lunch break or anything say I have to check out yeah not or shit I have to check out yeah so this is what we want to achieve with this kind of apps yeah.
341
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Yeah we have at Zimens we have some I don't know how I explain it was like yeah and we 20 for for the on for the players and you can turn it and something happens if you say okay I'm in a phone call and so on this was really nice because it's interact also with so I like it and yeah so I think.
342
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At the start of of co pilot Microsoft I think yeah they're doing and the people was not so happy I was also was not so happy so so did you think this was in you X UI problem no.
343
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And co pilot is a complete behavior change and you cannot make trainings for behavior change you have to bring a behavior change you can always get only through a kind of habit loop yeah so it's not about you have a training you learn some prompts here is a website where you find your library of prompts and now let's do this and be productive.
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And be productive and efficient and whatever this is not the way how a behavior change works yeah so what we know from games is the the thing it it calls call loop the call loop keeps you in the game yeah it it makes that you are not can leave the game yeah it's a kind of only it's also a kind of
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worth thing if the game is for younger people and they they grind and grind and grind and forgot the whole world but this the mechanic behind is the call loop and this call loop is a habit loop and if you for example build these habit loops in adoption processes yeah
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did this doesn't mean that you have one training or two trainings or you have some kind of sponsors or whatever it's not about roles it's not about training it is about giving people the possibility to go your own way yeah to experience your own way
347
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and if when I started with AI I'm a nerd yeah I like AI yeah I don't have I'm not angry about or I'm not worried about losing my job yeah but a lot of people are worried about losing their job through AI or through using AI so they have to start small with start with with easy prompts they have to find out how it works not
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not by giving them a prompt which works yeah giving them a prompt which works good but they have to experience what doesn't work yeah and they have to find out what they can do to improve the prompt so that the result is really good so it it should be also more curious instead of dropping a prompt from a library in the prompt field of co pilot take the risk of the problem
349
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field of co pilot take the result and do the work yeah this is not the way how you build a lot a habit
350
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I think a little bit like when I think about about games it's it's for it's it's it's when I apply games for me it's only I think 10 minutes about the other people around me and the world
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change and I don't know some hours later and yeah and but I think yeah this has some I don't know it's it's more motivating because they're doing some kinds like oh you can you got this little bonus here
352
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or you can so so what can we learn from from these I think yeah game design principles especially in in the how company work or how change management work for for AI
353
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there is a kind of framework which we should consider or use during adoption framework we have the adoption frame of work at car you know this yeah this focus also on bringing a kind of behavior
354
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change yeah but it's also a kind of boring thing it's a good thing but it's also a little bit boring and because it's it doesn't focus on the human side and the fears
355
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and so the first thing what I would do in an adoption program program bringing five really important things or mechanics from games inside
356
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the first one we all know this is the kind of XP the points the the reward actions yeah if you do something you get points yeah but not only points are important so we have to consider that this is a framework not a single tool yeah so the first one is points
357
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the second one are challenges yeah you have to challenge yourself always when when you go in a game you have you get always a challenge and for the challenge you get points yeah then what you also really have to consider in adoption processes is where people are
358
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so you have to find the possibility to individualize the challenges for example when you start in a game you have always the possibility to start in an easy mode in a medium mode or in a hard mode you also can choose roles yeah in which role you want to play you also can choose what you want to achieve in a game yeah so give people the possibility to decide what they want to achieve in which role they are
359
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and how experienced they are this is really a fact but what we always have to consider when we talk about adoption processes yeah not one case fits all yeah so it doesn't work I always think this is so stupid how why do we that yeah and then we have challenges we have the individualization we have always competition
360
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competition we I think I would say 80% of all people in the world like competition and it's not about I want to be the best yeah it's also about I want to be visible I want to be nice I want to be more skilled more I want to be in a pit in a
361
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pit in a particularly skilled better and so on it's always I want to be and these kind of mechanic yeah the mechanic of competition we should use this for a kind of adoption process and at the end you need the social elements
362
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because sharing is caring we know that yeah and social the kind of social elements are going hand in hand with the kind of competition because we all like working in a team together in a team or building teams find the best people for the work
363
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and we can also consider that in adoption process yeah find the best people for my team and then straight go forward and win the challenge yeah and these these are different mechanics which play perfect together
364
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but in a single version yeah only competition only points only leaderboards only rewards only social elements doesn't work so you have to consider the framework which makes game successful
365
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I think some companies I think last board was Amazon they have point system how many tools you spend and you get this leadership but yeah I think this gamification ideas can I think several core
366
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that's not a terrible wrong somehow how we but we think about an ad or something or a adoption how we can prevent that's that's going wrong
367
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completely wrong I think no no no no I'm okay since I would say five to six years there are some
368
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companies which provides game design and game development there are a lot of really a lot of game designer and game developer at the market which are searching for jobs yeah so enhance your team with a game designer
369
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not about designing a game it's about designing an experience yeah so if you have if you need if you say okay that's really interesting for me I want to I want to implement this kind of or I want to think about yeah higher a game designer or a game developer
370
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because they come from the human side they can also develop and design yeah they have also the possibility to make good UI and UX but they have the the glasses of a game yeah and they have the glasses of how you can motivate people starting with an app and finishing the app yeah or starting with a process finishing the process
371
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a day such kind of game design again developer are so valuable for developing processes or developing business apps you cannot imagine how yeah so don't hire my people I don't I like my people and I do I never give up yeah so please don't hire others there are a lot of on the market
372
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yeah so yeah this is what you can do to to find the way you can also read a lot of books and play games like me and but the best way is yeah look at the market and you you cannot develop games by AI because you can also working against the blank paper syndrome
373
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but you need a really human game designer to help you to develop a really experience in the business area so I think game design it's it's more about UX but we have a lot of companies a lot of developer what is different between I think classical development guy versus a game developer
374
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game game developer can develop point and they can develop in the different modern languages yeah like Java JavaScript Python because most of the games are C sharp yeah or different kind of C sharp so they are really good developers
375
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but they have also the game focus yeah they develop a game they are not really good in experience design yeah but they are good in thinking like game developer yeah is this working can can this catch people yeah so it's it's more about the focus on when I am in the game
376
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and then I develop a script when I develop a unit when I develop a system or a process is this a kind of habit loop or a core loop yeah so they have the experience which normal developers don't have because if you have a look at websites yeah you always see that most of the websites are only scroll down scroll down
377
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if you see the website of a game developer yeah you can see they have a lot of game developers on the market spend a lot of time to make a good website about the
378
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yeah and you see what they what they did in the past but you see it in a better way than a normal website so it's it's more about the experience what game designer have more than normal designer I would say yeah
379
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the game experience the human side I think a little bit like gaming I play civilization for for example and it's it's like and I also develop but I have to when I develop I have to read so much I don't know Microsoft learn pages and then looking
380
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the years and yeah it's it's it's taking hours when I start a new game I have I don't know five minutes intro and then I love learning by doing is that something we can bring also into
381
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companies that that we have these I think more the emotional quick quick start I don't know how I should explain it.
382
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Yes of course because you say it in the right word you start a game you get a short tutorial short intro and then you you try to find out what's the next step yeah this is a kind of play a journey but we are not all these kind of explorers we are also
383
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we have in companies different game types or I would say game persons yeah you have the people who want to achieve the next big step and you have people you want you want to fight yeah more about the competition then you have people you want he who want to be more creative yeah
384
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building something cool or following a path which is nice or cute or whatever and then you have also the explorers yeah which always I'm an explorer yeah I always explore open world games like Minecraft it's my favorite because I can choose my own way yeah and I can
385
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compete against me because I start a new world I start in a new biome I have to find out how I can survive the next night because sometimes I spawn in the in the desert there are no trees there are no possibility for sheep so that I cannot build a
386
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game so I have always to find the best way for me to survive the first night yeah the first night is really important and this is how I play it's for me it's a kind of adventure game I can adventure myself I know some basic rules about a game that's enough to survive the first night and then
387
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there are always also players who prefer a quest based game yeah they get a quest they see okay I have to find wood then I have to go to the next tree and there I have
388
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wood if I have wood then the next quest pops up and say now you need stone yeah so the more guided one and this is what you have to find out when you develop a business app what works very well for this kind of
389
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business app is it more than explore a game or it's more the quest based game or it's more the open world game yeah so this is always a kind of game design from the perspective of the target audience
390
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yeah yeah what did you think I think power apps makers or builders I don't know I'll learn from video games what can they simple doing by themselves and should they
391
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doing take all from video games or something what are things what they can do in itself and when I think they need to say okay I need
392
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an expert or ask for help what did you think here there is one thing which is really important for power apps and this is the the the and then I call it the stop the
393
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stop the lost moment the lost moment means give the users orientation where are the user or where is the user yeah for example you are in step three of four give them the objective this is a kind of overview about what you have to do in this step or in this process yeah
394
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and show them the progress how far you are so that they don't lose the motivation if you see you have four steps and you you did the first step then you see okay there are the next step the next step and then the final step then you have a target you see it yeah you can see it yeah and this is more motivating then endless stop the scroll of doom
395
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yeah endless scrolling screen yeah this is really simple it's really simple orientation objective and progress this these are these are three things which you can easy implement yeah
396
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structure your endless scroll screen in in chapters like in a book yeah think at the book yeah you have a chapter one you have a chapter two you have a chapter three you have a chapter four and you have the final chapter yeah
397
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and show people these four or five chapters and show them where they are probably you have a chapter four is a little bit bigger then market also as a little bit bigger so that people see okay one and two I will do it fast and then I have the third it's a bit more work and then I have the fourth chapter
398
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this is the main chapter okay I need a little bit more work for the main chapter so that they always see what happened that's enough not more
399
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so what do game I say there are progress visibility what what do games better than I think the normal normal business edit
400
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and they have always a story a purpose yeah you play a game with a purpose and this purpose is from the beginning beginning of a game on clear yeah
401
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if you have a business app normal you don't know the purpose behind yeah so let's talk about the shift app the purpose of the shift app is to fulfill the government requirements
402
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because all people have to track their working time but when you open the shift app you don't see this you don't see the purpose give people the purpose you we have to do this because it's a government requirement
403
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yeah and put this purpose in a kind of hero yeah I say always if you think about dolingo there is this small green guy which you always guide through the app yeah or which you always remind you that you have to fulfill your work together
404
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yeah and this is a fun thing yeah it's always a kind of trigger you have to do your work today but it's a fun trigger yeah and if you for example give people the purpose that we have to do this because it's really important for our company
405
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otherwise we get a kind of stress with the government if you don't have this data then the purpose is another one then only to say yeah please record your time
406
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is this understandable yeah yeah I think also about games I think something what's make them really successful is the kind of feedback
407
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yeah I really get direct feedback how can we implement these direct or really fast feedback into business apps
408
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in the same way there's no difference between a game or not if you fail you should know that you fail yeah if you die in Minecraft you see you died and you can respawn
409
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yeah so if you if you don't play hardcore but if you died and you are died but you can respawn if you make any mistake in in an app yeah or in a kind of system sometimes you get a kind of arrow message it doesn't work
410
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yeah or arrow five or five or arrow four or four or whatever and you don't see what you have doing wrong so the best way to get feedback it's the arrow punishment yeah
411
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but this skill is this is valid for all other feedbacks as well yeah for example you have your four step screen yeah and at and after each step you get the information
412
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okay your basic information from step one is now saved you are saved yeah instead of nothing yeah then after all four steps you get the information your your forms but what you have done your data are saved you are you are safe
413
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people the possibility to understand that they are safe and if they are not safe if they have problems give this information as well yeah so good apps give the information about you are saved yeah the best apps give also the information you are not saved
414
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and this is the reason why and this is what you always have in games you get always to feedback you are saved or you died and you can respawn yeah I think a little bit say beyond technology I think one another point of successful games is the communities
415
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how what can be learned from from gaming communities especially for tech community communities or why is community so important
416
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Boa we see it in the MVP community there is there are a lot of experts which share knowledge and they got rewarded with the MVP award yeah this is a kind of game yeah and they build a big community around the technology yeah this is the best example what you can what we can talk about the MVP community
417
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and the reward himself is the way to go I know so many people which ask me how I can become an MVP yeah what should I do yeah and this is this is the catch yeah it's it's always the catch how I can become an MVP yeah so how I can achieve this reward yeah and yeah this is community building
418
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and and games do this in the same way they have discord channels where you can get better roles yeah if you for example play the game in the best way or communicate in the best way in the community you get better roles you are supporter of the game you are a contributor of the game and so on so there are a lot of possibilities which we can learn from games
419
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we can also learn from the MVP community because this is a community which works I think you you often mentioned that you're like your own speaking drone you started a little bit later than most people
420
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how did I think gaming help you to or what gaming tips can you give yeah I think new speakers is also one of your topics yeah to become or to start their speaker journey
421
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nothing it's not about gaming it was it was a kind of I cannot explain it in English it was a kind of good mistake yeah I don't know what the word for this is accident mistake by accident or anything
422
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I was a project manager in the past and I I had a lot of presentations in front of a lot of people different people also unknown people but it was not the same like public speaking yeah and I spoke the first time in an online conference is during the pandemic and I was also organizer of such kind of online conferences
423
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what I have learned there was that it's not so hard to start speaking and that it makes a lot of fun and it was more a kind of long term process yeah instead of oh no I'm a speaker yeah it was more this kind of not I want to become a TEDx speaker this is this not my goal yeah
424
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it was also about how I can share the vision of this gaming yeah the potential effort or the potential the potential gaming experience how we can bring this in in in the business yeah and of course it was also a kind of say strategy yeah because we are
425
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in a really really small niche yeah and you can use this kind of conversations speaking sessions to bring the value of the the game thinking not only in the community also to customers yes that was a reason for that yeah today it's not the reason today it's only sharing what you can do
426
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and and I learned that the customers will follow yeah but it's not regarding a quiet customers yeah so it was more a challenge and I think the biggest one the biggest moment for me was when I switched from German speaking events to internationally
427
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and I know it's a hard thing yes it's a hard thing it's it's like the the the end boss the the end boss the never ending end boss yes but what I survived was that it was really good feedback as well as my starting or when I started speaking English in conference it
428
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it was more like struggling around 60 minutes presentation now it's much more bad and I always got feedback yeah two years ago it was not so good but now it's really good this motivates me yeah but but I never did this experience or I never did get this feedback
429
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or got this feedback when I did not start with that so it was the right decision to start yeah speak internationally
430
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well one thing I think it's as I start for I don't know 40 years with gaming I think it's more yeah you can prove me wrong but I think it's more gaming
431
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more a more a male topic and I think now we have I don't know but not not know a lot of women also so gaming as a woman and take what can be learned from from this especially for in the technology sector
432
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yeah it's you are right yeah I would say in in the classical or typical game area you will find more male than female as well as the most games are a kind of shooter or more aggressive games
433
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yeah but you have or but what we seldom consider is that there are a lot of more female games yeah so I know that there are a lot of female play super Mario on the consoles or any other cool games
434
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yeah and there are also a lot of fantasy inspired games not only the shooter yeah so Elden Ring yeah for example it's a wonderful game where I'm really sure that there are more female in the in the area than male but the communities are really if you see that the streamer
435
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communities yeah there are a lot of male streamer and they do a good work and there are a lot of female streamer and that you also a good work but like our our world is yeah it's more about male instead of female so I always
436
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when I when I use Twitch I always mix really good between the females and the males I always have a look at the female streams so that I would say that they get the recognition what they need to get bigger and bigger
437
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yeah but you are right the gaming community is like the tech community really male and we have to work hard to bring more females inside yeah
438
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and and what's the chip how we can can help women start an in tech
439
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or or make them I think there are a lot of women in tech but not in in this typical tech or disability let's call it visibility
440
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and what's the tips here how how we can help women get more visibility
441
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and it's footwork you know one year ago yeah it's not so far away we we talked the first time about how we can improve your conferences with more female speakers
442
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yeah and now you see in September there are a lot of female speakers inside yeah and it was hard work to do this
443
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yeah we have the first thing what we all can do is taking care about yeah taking care about that when we organize an event yeah I'm also organizer of an event taking care about that we have the balance or find the balance or find a good quote
444
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and it's not about quote because I'm really sure that women can or have the same good skills to speak and to transfer technology content like men
445
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yeah so it's not about making it make it it for a quote and did not care about the quality the quality is mostly much better because we women always do 100%
446
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so you can you can be sure that the quality of a speaking session is in minimum the same like from a man in the same area yeah
447
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but we have to consider it and we have to I know it's probably not the right way but we have to actively talk to women ask women to come as a co-speaker or ask women to submit or bring women to events show them how easy it is
448
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from the man side you have to invite women in a safe environment yeah to give them the possibility to speak or to give them the possibility to share their knowledge it's not also about it's not about speaking it's more about sharing knowledge
449
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and if you start from this point yeah not you are a speaker so then you are a knowledge shareer yeah you have a lot of knowledge please share it with us yeah then the entry point is much more easier than say okay you are not a keynote speaker
450
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yeah yeah that's the entry the entry point is always the most important thing because we women we always have this kind of imposter and man has to say but not in this huge elephant size
451
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yeah so yeah it's actively work on this yeah okay cool let's jump in the rapid fire round I say short percentage of you say what comes first on your mind power apps or power automate
452
01:00:06,080 --> 01:00:22,080
gaming PC or console gaming PC first Microsoft products you ever love Microsoft teams yeah okay the best food you can take in brain and
453
01:00:22,080 --> 01:00:40,080
when you get all the resources from Microsoft for develop a new feature or product what should it be the co-pilot body for adoption of co-pilot
454
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okay the most underrated Microsoft technology the the the preview
455
01:00:50,080 --> 01:00:58,080
okay a co-pilot feature you are most exciting about the co-work best advice you ever received
456
01:00:58,080 --> 01:01:12,080
the best advice I ever received was from Daniel Laskowitz and he said if you are not loud no one can hear you
457
01:01:12,080 --> 01:01:30,080
one speaker or one conference everywhere should with it watch the years PC coffee tea or energy drinks during gaming water
458
01:01:30,080 --> 01:01:46,080
okay one thing people misunderstand about the gamification it's about game is it's about childish this is the most under misunderstanding yeah
459
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yeah then send us thank you so much for joining me today I think one of my biggest ticket was takeaways from this conversion was that successful technology adoption
460
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isn't primarily a technology problem it's a human problem for I think for decay the gaming industry has investors in enormous amount of time to understand
461
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motivation engagement learning and user behavior yet many enterprise applications still ignore those lessons
462
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so yeah as organization they invest heavily in Microsoft co-pilot power plot for my age of experience that companies that have been
463
01:02:28,080 --> 01:02:38,080
yeah won't necessarily be the ones with the most advanced technology they are the most creative experience people
464
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and develop apps people want want to use yes yeah so if you if the listeners like learn more about sangra I have all the links in the show notes and yeah
465
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thank you so much for for for being here Senra thank you thank you very much to having me here
466
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you

Founder of m365.fm, m365.show and m365con.net
Mirko Peters is a Microsoft 365 expert, content creator, and founder of m365.fm, a platform dedicated to sharing practical insights on modern workplace technologies. His work focuses on Microsoft 365 governance, security, collaboration, and real-world implementation strategies.
Through his podcast and written content, Mirko provides hands-on guidance for IT professionals, architects, and business leaders navigating the complexities of Microsoft 365. He is known for translating complex topics into clear, actionable advice, often highlighting common mistakes and overlooked risks in real-world environments.
With a strong emphasis on community contribution and knowledge sharing, Mirko is actively building a platform that connects experts, shares experiences, and helps organizations get the most out of their Microsoft 365 investments.

Sandra is a Microsoft MVP, speaker, and entrepreneur driven by one question: how can digital work feel more intuitive, motivating, and human? As founder of a company rooted in gaming and interactive experiences, she brings game thinking into the Microsoft ecosystem—from Microsoft 365 and Copilot experiences to Business applications and Collaboration workflows. Sandra translates proven game UX patterns into adoption-friendly solutions that help people navigate complexity with confidence.
Beyond technology, Sandra is a passionate community builder. She actively creates spaces where people connect, learn, and grow and she is especially committed to helping new speakers find their voice. Because her own speaker journey started late, she knows how intimidating the stage can feel. As a woman in tech, she also understands what it takes to be seen and taken seriously, and she mentors others to step forward, build confidence, and shape their own path in the community.









